#ifndef LIGHT_H_
#define LIGHT_H_

#include "Vertex.h"
#include "Color.h"

class Light
{
public:
	Light(Vec3 p = Vec3(3,20,20), Color d = Color(0.4f,0.4f,0.4f), Color s = Color(0.8f,0.8f,0.8f))
		: _position(p), _diffuse(d), _specular(s)
	{}
	virtual ~Light(void);

	Vec3 _position;
	Color _diffuse;
	Color _specular;
};

#endif
